globjects  1.0.0.ae1b474792ef
Strict OpenGL objects wrapper.
globjects Namespace Reference

Contains all the classes that wrap OpenGL functionality. More...

Classes

class  AbstractFunctionCall
 The interface for a callable function with variadic argument types. More...
 
class  AbstractLogHandler
 Abstract interface to handle LogMessages. More...
 
class  AbstractState
 
class  AbstractStringSource
 Superclass for all types of static and dynamic strings, e.g. for the use as Shader code. More...
 
class  AbstractUniform
 Abstract base class for templated Uniforms. More...
 
class  AttachedRenderbuffer
 Wrapper of render buffer attachments of a frame buffer object. More...
 
class  AttachedTexture
 Encapsulates texture attachments of a frame buffer object. More...
 
class  Buffer
 Wrapper for OpenGL buffer objects. More...
 
class  Capability
 
class  Changeable
 Superclass of all objects that want others to signal that they have changed. More...
 
class  ChangeListener
 Allows listening to any Changeable. More...
 
class  CompositeStringSource
 
class  ConsoleLogger
 Writes LogMessages to stdout. More...
 
class  DebugMessage
 
class  Error
 Wrapper for OpenGL errors. More...
 
class  File
 String source associated to a file. More...
 
class  Framebuffer
 Enables creation of arbitrary render targets that are not directly drawn on the screen. More...
 
class  FramebufferAttachment
 Wraps attachments to a FrameBufferObject. More...
 
class  FunctionCall
 
class  HeapOnly
 The HeapOnly class Restricts creation to heap. More...
 
class  LocationIdentity
 
class  LogMessage
 Encapsulates a simple log message and its severity level. More...
 
class  LogMessageBuilder
 Builds a LogMessage from different kinds of primitive types. More...
 
class  NamedString
 
class  Object
 Superclass of all wrapped OpenGL objects. More...
 
class  ObjectVisitor
 Implements a Visitor Pattern to iterate over all tracked globjects objects. More...
 
class  Program
 Wraps an OpenGL program. More...
 
class  ProgramBinary
 The ProgramBinary class is used for directly setting binary sources for a Program. More...
 
class  ProgramPipeline
 
class  Query
 Encapsulates a GL Query object. More...
 
class  ref_ptr
 The ref_ptr class provides the interface for a reference pointer. More...
 
class  Referenced
 Superclass for all classes that use reference counting in globjects. More...
 
class  Renderbuffer
 Encapsulates OpenGL render buffer objects. More...
 
class  Sampler
 Wraps OpenGL sampler objects. More...
 
class  Shader
 Encapsulates OpenGL shaders. More...
 
class  Singleton
 
class  State
 
class  StateSetting
 
class  StateSettingType
 
class  StaticStringSource
 StaticStringSource is a StringSource using an std::string as source. More...
 
class  StringSourceDecorator
 
class  StringTemplate
 
class  Sync
 
class  Texture
 Wraps OpenGL texture objects. A Texture provides both interfaces to bind them for the OpenGL pipeline: binding and bindless texture. Bindless textures are only available if the graphics driver supports them. More...
 
class  TextureHandle
 
class  TransformFeedback
 Interface to use transform feedback. More...
 
class  Uniform
 Wraps access to typed global GLSL variables. More...
 
class  UniformBlock
 
class  VertexArray
 
class  VertexAttributeBinding
 

Enumerations

enum  LogMessageLevel : unsigned int {
  LogMessageLevel::Fatal, LogMessageLevel::Critical, LogMessageLevel::Warning, LogMessageLevel::Debug,
  LogMessageLevel::Info
}
 

Functions

GLOBJECTS_API LogMessageBuilder info (LogMessageLevel level=LogMessageLevel::Info)
 
GLOBJECTS_API LogMessageBuilder debug ()
 
GLOBJECTS_API LogMessageBuilder warning ()
 
GLOBJECTS_API LogMessageBuilder critical ()
 
GLOBJECTS_API LogMessageBuilder fatal ()
 
GLOBJECTS_API void setLoggingHandler (AbstractLogHandler *handler)
 
GLOBJECTS_API AbstractLogHandlerloggingHandler ()
 
GLOBJECTS_API void setVerbosityLevel (LogMessageLevel verbosity)
 
GLOBJECTS_API LogMessageLevel verbosityLevel ()
 
template<typename... Arguments>
void info (const char *format, Arguments...arguments)
 
template<typename... Arguments>
void debug (const char *format, Arguments...arguments)
 
template<typename... Arguments>
void warning (const char *format, Arguments...arguments)
 
template<typename... Arguments>
void critical (const char *format, Arguments...arguments)
 
template<typename... Arguments>
void fatal (const char *format, Arguments...arguments)
 
GLOBJECTS_API int readInt (const char *str, int &number)
 
GLOBJECTS_API void parseFormat (std::ostream &stream, const char *&format)
 
GLOBJECTS_API void streamprintf (std::ostream &stream, const char *format)
 
template<typename T , typename... Args>
void streamprintf (std::ostream &stream, const char *format, const T &value, Args...args)
 
template<typename... Args>
std::string formatString (const char *format, Args...args)
 
template<typename T , typename... Args>
ref_ptr< T > make_ref (Args &&...args)
 
GLOBJECTS_API LogMessageBuilder operator<< (LogMessageBuilder builder, const glbinding::Version &version)
 
GLOBJECTS_API LogMessageBuilder operator<< (LogMessageBuilder builder, const gl::GLboolean &value)
 
GLOBJECTS_API LogMessageBuilder operator<< (LogMessageBuilder builder, const gl::GLenum &value)
 
GLOBJECTS_API LogMessageBuilder operator<< (LogMessageBuilder builder, const gl::GLextension &value)
 
GLOBJECTS_API LogMessageBuilder operator<< (LogMessageBuilder builder, const gl::AttribMask &value)
 
GLOBJECTS_API LogMessageBuilder operator<< (LogMessageBuilder builder, const gl::ClearBufferMask &value)
 
GLOBJECTS_API LogMessageBuilder operator<< (LogMessageBuilder builder, const gl::ClientAttribMask &value)
 
GLOBJECTS_API LogMessageBuilder operator<< (LogMessageBuilder builder, const gl::ContextFlagMask &value)
 
GLOBJECTS_API LogMessageBuilder operator<< (LogMessageBuilder builder, const gl::ContextProfileMask &value)
 
GLOBJECTS_API LogMessageBuilder operator<< (LogMessageBuilder builder, const gl::FfdMaskSGIX &value)
 
GLOBJECTS_API LogMessageBuilder operator<< (LogMessageBuilder builder, const gl::FragmentShaderColorModMaskATI &value)
 
GLOBJECTS_API LogMessageBuilder operator<< (LogMessageBuilder builder, const gl::FragmentShaderDestMaskATI &value)
 
GLOBJECTS_API LogMessageBuilder operator<< (LogMessageBuilder builder, const gl::FragmentShaderDestModMaskATI &value)
 
GLOBJECTS_API LogMessageBuilder operator<< (LogMessageBuilder builder, const gl::MapBufferUsageMask &value)
 
GLOBJECTS_API LogMessageBuilder operator<< (LogMessageBuilder builder, const gl::MemoryBarrierMask &value)
 
GLOBJECTS_API LogMessageBuilder operator<< (LogMessageBuilder builder, const gl::PathRenderingMaskNV &value)
 
GLOBJECTS_API LogMessageBuilder operator<< (LogMessageBuilder builder, const gl::PerformanceQueryCapsMaskINTEL &value)
 
GLOBJECTS_API LogMessageBuilder operator<< (LogMessageBuilder builder, const gl::SyncObjectMask &value)
 
GLOBJECTS_API LogMessageBuilder operator<< (LogMessageBuilder builder, const gl::TextureStorageMaskAMD &value)
 
GLOBJECTS_API LogMessageBuilder operator<< (LogMessageBuilder builder, const gl::UseProgramStageMask &value)
 
GLOBJECTS_API LogMessageBuilder operator<< (LogMessageBuilder builder, const gl::VertexHintsMaskPGI &value)
 
GLOBJECTS_API LogMessageBuilder operator<< (LogMessageBuilder builder, const gl::PathFontStyle &value)
 
GLOBJECTS_API LogMessageBuilder operator<< (LogMessageBuilder builder, const gl::UnusedMask &value)
 
GLOBJECTS_API LogMessageBuilder operator<< (LogMessageBuilder builder, const gl::BufferAccessMask &value)
 
GLOBJECTS_API LogMessageBuilder operator<< (LogMessageBuilder builder, const glm::vec2 &vector)
 
GLOBJECTS_API LogMessageBuilder operator<< (LogMessageBuilder builder, const glm::vec3 &vector)
 
GLOBJECTS_API LogMessageBuilder operator<< (LogMessageBuilder builder, const glm::vec4 &vector)
 
GLOBJECTS_API LogMessageBuilder operator<< (LogMessageBuilder builder, const glm::ivec2 &vector)
 
GLOBJECTS_API LogMessageBuilder operator<< (LogMessageBuilder builder, const glm::ivec3 &vector)
 
GLOBJECTS_API LogMessageBuilder operator<< (LogMessageBuilder builder, const glm::ivec4 &vector)
 
GLOBJECTS_API LogMessageBuilder operator<< (LogMessageBuilder builder, const glm::uvec2 &vector)
 
GLOBJECTS_API LogMessageBuilder operator<< (LogMessageBuilder builder, const glm::uvec3 &vector)
 
GLOBJECTS_API LogMessageBuilder operator<< (LogMessageBuilder builder, const glm::uvec4 &vector)
 
GLOBJECTS_API LogMessageBuilder operator<< (LogMessageBuilder builder, const glm::mat2 &matrix)
 
GLOBJECTS_API LogMessageBuilder operator<< (LogMessageBuilder builder, const glm::mat3 &matrix)
 
GLOBJECTS_API LogMessageBuilder operator<< (LogMessageBuilder builder, const glm::mat4 &matrix)
 
GLOBJECTS_API void init ()
 
GLOBJECTS_API void init (glbinding::ContextHandle sharedContextId)
 
GLOBJECTS_API void detachAllObjects ()
 calls detach on every registered object More...
 
template<typename T , typename... Args>
void init (T strategy, Args...args)
 
template<typename T , typename... Args>
void init (glbinding::ContextHandle sharedContextId, T strategy, Args...args)
 
GLOBJECTS_API void registerCurrentContext ()
 
GLOBJECTS_API void registerCurrentContext (glbinding::ContextHandle sharedContextId)
 
GLOBJECTS_API void setContext (glbinding::ContextHandle contextId)
 
GLOBJECTS_API void setCurrentContext ()
 
GLOBJECTS_API std::string getString (gl::GLenum pname)
 
GLOBJECTS_API std::string getString (gl::GLenum pname, gl::GLuint index)
 
GLOBJECTS_API gl::GLint getInteger (gl::GLenum pname)
 
GLOBJECTS_API gl::GLenum getEnum (gl::GLenum pname)
 
GLOBJECTS_API gl::GLfloat getFloat (gl::GLenum pname)
 
GLOBJECTS_API gl::GLdouble getDouble (gl::GLenum pname)
 
GLOBJECTS_API gl::GLboolean getBoolean (gl::GLenum pname)
 
GLOBJECTS_API gl::GLint getInteger (gl::GLenum pname, gl::GLuint index)
 
GLOBJECTS_API gl::GLenum getEnum (gl::GLenum pname, gl::GLuint index)
 
GLOBJECTS_API gl::GLfloat getFloat (gl::GLenum pname, gl::GLuint index)
 
GLOBJECTS_API gl::GLdouble getDouble (gl::GLenum pname, gl::GLuint index)
 
GLOBJECTS_API gl::GLboolean getBoolean (gl::GLenum pname, gl::GLuint index)
 
GLOBJECTS_API std::string vendor ()
 
GLOBJECTS_API std::string renderer ()
 
GLOBJECTS_API std::string versionString ()
 
GLOBJECTS_API glbinding::Version version ()
 
GLOBJECTS_API bool isCoreProfile ()
 
template<int Count>
std::array< gl::GLint, Count > getIntegers (gl::GLenum pname)
 
template<int Count>
std::array< gl::GLenum, Count > getEnums (gl::GLenum pname)
 
template<int Count>
std::array< gl::GLfloat, Count > getFloats (gl::GLenum pname)
 
template<int Count>
std::array< gl::GLdouble, Count > getDoubles (gl::GLenum pname)
 
template<int Count>
std::array< gl::GLboolean, Count > getBooleans (gl::GLenum pname)
 
GLOBJECTS_API const std::set< gl::GLextension > & availableExtensions ()
 
GLOBJECTS_API const std::set< std::string > & unknownAvailableExtensions ()
 
GLOBJECTS_API bool hasExtension (gl::GLextension extension)
 
GLOBJECTS_API bool hasExtension (const std::string &extensionName)
 
GLOBJECTS_API bool isInCoreProfile (gl::GLextension extension, const glbinding::Version &version)
 
GLOBJECTS_API bool isInCoreProfile (gl::GLextension extension)
 
GLOBJECTS_API void enable (gl::GLenum capability)
 
GLOBJECTS_API void disable (gl::GLenum capability)
 
GLOBJECTS_API bool isEnabled (gl::GLenum capability)
 
GLOBJECTS_API void setEnabled (gl::GLenum capability, bool enabled)
 
GLOBJECTS_API void enable (gl::GLenum capability, int index)
 
GLOBJECTS_API void disable (gl::GLenum capability, int index)
 
GLOBJECTS_API bool isEnabled (gl::GLenum capability, int index)
 
GLOBJECTS_API void setEnabled (gl::GLenum capability, int index, bool enabled)
 
GLOBJECTS_API void initializeStrategy (AbstractUniform::BindlessImplementation impl)
 
GLOBJECTS_API void initializeStrategy (Buffer::BindlessImplementation impl)
 
GLOBJECTS_API void initializeStrategy (Framebuffer::BindlessImplementation impl)
 
GLOBJECTS_API void initializeStrategy (DebugMessage::Implementation impl)
 
GLOBJECTS_API void initializeStrategy (Program::BinaryImplementation impl)
 
GLOBJECTS_API void initializeStrategy (Shader::IncludeImplementation impl)
 
GLOBJECTS_API void initializeStrategy (Object::NameImplementation impl)
 
GLOBJECTS_API void initializeStrategy (VertexArray::AttributeImplementation impl)
 
GLOBJECTS_API LogMessageBuilder operator<< (LogMessageBuilder builder, const Object *object)
 
GLOBJECTS_API LogMessageBuilder operator<< (LogMessageBuilder builder, const Buffer *object)
 
GLOBJECTS_API LogMessageBuilder operator<< (LogMessageBuilder builder, const Framebuffer *object)
 
GLOBJECTS_API LogMessageBuilder operator<< (LogMessageBuilder builder, const Program *object)
 
GLOBJECTS_API LogMessageBuilder operator<< (LogMessageBuilder builder, const Query *object)
 
GLOBJECTS_API LogMessageBuilder operator<< (LogMessageBuilder builder, const Renderbuffer *object)
 
GLOBJECTS_API LogMessageBuilder operator<< (LogMessageBuilder builder, const Sampler *object)
 
GLOBJECTS_API LogMessageBuilder operator<< (LogMessageBuilder builder, const Shader *object)
 
GLOBJECTS_API LogMessageBuilder operator<< (LogMessageBuilder builder, const Texture *object)
 
GLOBJECTS_API LogMessageBuilder operator<< (LogMessageBuilder builder, const TransformFeedback *object)
 
GLOBJECTS_API LogMessageBuilder operator<< (LogMessageBuilder builder, const VertexArray *object)
 
GLOBJECTS_API LogMessageBuilder operator<< (LogMessageBuilder builder, const Sync *sync)
 
GLOBJECTS_API LogMessageBuilder operator<< (LogMessageBuilder builder, const AbstractUniform *uniform)
 
template<typename T >
LogMessageBuilder operator<< (LogMessageBuilder builder, const Uniform< T > *uniform)
 
template<typename T >
LogMessageBuilder operator<< (LogMessageBuilder builder, Uniform< T > *uniform)
 

Detailed Description

Contains all the classes that wrap OpenGL functionality.

TODO: Detailed documentation for globjects here.

Enumeration Type Documentation

enum globjects::LogMessageLevel : unsigned int
strong
Enumerator
Fatal 
Critical 
Warning 
Debug 
Info 

Function Documentation

GLOBJECTS_API LogMessageBuilder globjects::info ( LogMessageLevel  level = LogMessageLevel::Info)

Creates a stream like object (LogMessageBuilder) to create a LogMessage from the objects passed to it and sends the LogMessage to the global LogMessageHandler when the builder goes out of scope. Similar to qDebug() from Qt.

info() << "Message: " << 3.14;
GLOBJECTS_API LogMessageBuilder globjects::debug ( )
GLOBJECTS_API LogMessageBuilder globjects::warning ( )
GLOBJECTS_API LogMessageBuilder globjects::critical ( )
GLOBJECTS_API LogMessageBuilder globjects::fatal ( )
GLOBJECTS_API void globjects::setLoggingHandler ( AbstractLogHandler handler)
GLOBJECTS_API AbstractLogHandler* globjects::loggingHandler ( )
GLOBJECTS_API void globjects::setVerbosityLevel ( LogMessageLevel  verbosity)
GLOBJECTS_API LogMessageLevel globjects::verbosityLevel ( )
template<typename... Arguments>
void globjects::info ( const char *  format,
Arguments...  arguments 
)

Uses formatString to write on the usual logging streams.

Sample usage:

info("This is a test: %; pi = %+0E10.5;", 42, 3.141592653589793); // output: "This is a test: 42 pi = +3.14159E+00"
info("%; - %X; - %rf?_10.2;", "a string", 255, 2.71828182846); // output: "a string - 255 - ______2.72"
See also
formatString
template<typename... Arguments>
void globjects::debug ( const char *  format,
Arguments...  arguments 
)
See also
info
template<typename... Arguments>
void globjects::warning ( const char *  format,
Arguments...  arguments 
)
See also
info
template<typename... Arguments>
void globjects::critical ( const char *  format,
Arguments...  arguments 
)
See also
info
template<typename... Arguments>
void globjects::fatal ( const char *  format,
Arguments...  arguments 
)
See also
info
GLOBJECTS_API int globjects::readInt ( const char *  str,
int &  number 
)
GLOBJECTS_API void globjects::parseFormat ( std::ostream &  stream,
const char *&  format 
)
GLOBJECTS_API void globjects::streamprintf ( std::ostream &  stream,
const char *  format 
)
template<typename T , typename... Args>
void globjects::streamprintf ( std::ostream &  stream,
const char *  format,
const T &  value,
Args...  args 
)

Format a number of arguments and prints them to a stream.

See also
formatString
template<typename... Args>
std::string globjects::formatString ( const char *  format,
Args...  args 
)

This function takes a format string and any number of arguments of different types. It works similar to printf, but is safer as it can infer the types. This also means that the type does not need to be encoded in the format string, instead they only indicate stream manipulators.

Format syntax

%[alignment flag][independent flags][floatfield flag][fill character][width][precision][base]; %[ l | r | i ][ a | # | + | u | p ]*[ e | f ][?<fill character>][<width>][.<precision>][ d | o | x ];

alignment flags

flag manipulator
l left
r right
i internal

independent flags

flag manipulator
a boolalpha
# showbase
+ showpos
u uppercase
p showpoint
0 setfill(0) [redundant]

floatfield flags

flag manipulator
e scientific
f fixed

base

flag manipulator
d decimal
o octal
x hexadecimal

In addition, if the base or floatfield flag is uppercase, it will automatically enable the uppercase flag without 'u'. Note: To end a format specifier, you have to add a semicolon. %% will escape a % character.

See also
http://www.cplusplus.com/reference/ios/ios_base/fmtflags/
template<typename T , typename... Args>
ref_ptr<T> globjects::make_ref ( Args &&...  args)
GLOBJECTS_API LogMessageBuilder globjects::operator<< ( LogMessageBuilder  builder,
const glbinding::Version &  version 
)
GLOBJECTS_API LogMessageBuilder globjects::operator<< ( LogMessageBuilder  builder,
const gl::GLboolean &  value 
)
GLOBJECTS_API LogMessageBuilder globjects::operator<< ( LogMessageBuilder  builder,
const gl::GLenum &  value 
)
GLOBJECTS_API LogMessageBuilder globjects::operator<< ( LogMessageBuilder  builder,
const gl::GLextension &  value 
)
GLOBJECTS_API LogMessageBuilder globjects::operator<< ( LogMessageBuilder  builder,
const gl::AttribMask &  value 
)
GLOBJECTS_API LogMessageBuilder globjects::operator<< ( LogMessageBuilder  builder,
const gl::ClearBufferMask &  value 
)
GLOBJECTS_API LogMessageBuilder globjects::operator<< ( LogMessageBuilder  builder,
const gl::ClientAttribMask &  value 
)
GLOBJECTS_API LogMessageBuilder globjects::operator<< ( LogMessageBuilder  builder,
const gl::ContextFlagMask &  value 
)
GLOBJECTS_API LogMessageBuilder globjects::operator<< ( LogMessageBuilder  builder,
const gl::ContextProfileMask &  value 
)
GLOBJECTS_API LogMessageBuilder globjects::operator<< ( LogMessageBuilder  builder,
const gl::FfdMaskSGIX &  value 
)
GLOBJECTS_API LogMessageBuilder globjects::operator<< ( LogMessageBuilder  builder,
const gl::FragmentShaderColorModMaskATI &  value 
)
GLOBJECTS_API LogMessageBuilder globjects::operator<< ( LogMessageBuilder  builder,
const gl::FragmentShaderDestMaskATI &  value 
)
GLOBJECTS_API LogMessageBuilder globjects::operator<< ( LogMessageBuilder  builder,
const gl::FragmentShaderDestModMaskATI &  value 
)
GLOBJECTS_API LogMessageBuilder globjects::operator<< ( LogMessageBuilder  builder,
const gl::MapBufferUsageMask &  value 
)
GLOBJECTS_API LogMessageBuilder globjects::operator<< ( LogMessageBuilder  builder,
const gl::MemoryBarrierMask &  value 
)
GLOBJECTS_API LogMessageBuilder globjects::operator<< ( LogMessageBuilder  builder,
const gl::PathRenderingMaskNV &  value 
)
GLOBJECTS_API LogMessageBuilder globjects::operator<< ( LogMessageBuilder  builder,
const gl::PerformanceQueryCapsMaskINTEL &  value 
)
GLOBJECTS_API LogMessageBuilder globjects::operator<< ( LogMessageBuilder  builder,
const gl::SyncObjectMask &  value 
)
GLOBJECTS_API LogMessageBuilder globjects::operator<< ( LogMessageBuilder  builder,
const gl::TextureStorageMaskAMD &  value 
)
GLOBJECTS_API LogMessageBuilder globjects::operator<< ( LogMessageBuilder  builder,
const gl::UseProgramStageMask &  value 
)
GLOBJECTS_API LogMessageBuilder globjects::operator<< ( LogMessageBuilder  builder,
const gl::VertexHintsMaskPGI &  value 
)
GLOBJECTS_API LogMessageBuilder globjects::operator<< ( LogMessageBuilder  builder,
const gl::PathFontStyle &  value 
)
GLOBJECTS_API LogMessageBuilder globjects::operator<< ( LogMessageBuilder  builder,
const gl::UnusedMask &  value 
)
GLOBJECTS_API LogMessageBuilder globjects::operator<< ( LogMessageBuilder  builder,
const gl::BufferAccessMask &  value 
)
GLOBJECTS_API LogMessageBuilder globjects::operator<< ( LogMessageBuilder  builder,
const glm::vec2 &  vector 
)
GLOBJECTS_API LogMessageBuilder globjects::operator<< ( LogMessageBuilder  builder,
const glm::vec3 &  vector 
)
GLOBJECTS_API LogMessageBuilder globjects::operator<< ( LogMessageBuilder  builder,
const glm::vec4 &  vector 
)
GLOBJECTS_API LogMessageBuilder globjects::operator<< ( LogMessageBuilder  builder,
const glm::ivec2 &  vector 
)
GLOBJECTS_API LogMessageBuilder globjects::operator<< ( LogMessageBuilder  builder,
const glm::ivec3 &  vector 
)
GLOBJECTS_API LogMessageBuilder globjects::operator<< ( LogMessageBuilder  builder,
const glm::ivec4 &  vector 
)
GLOBJECTS_API LogMessageBuilder globjects::operator<< ( LogMessageBuilder  builder,
const glm::uvec2 &  vector 
)
GLOBJECTS_API LogMessageBuilder globjects::operator<< ( LogMessageBuilder  builder,
const glm::uvec3 &  vector 
)
GLOBJECTS_API LogMessageBuilder globjects::operator<< ( LogMessageBuilder  builder,
const glm::uvec4 &  vector 
)
GLOBJECTS_API LogMessageBuilder globjects::operator<< ( LogMessageBuilder  builder,
const glm::mat2 &  matrix 
)
GLOBJECTS_API LogMessageBuilder globjects::operator<< ( LogMessageBuilder  builder,
const glm::mat3 &  matrix 
)
GLOBJECTS_API LogMessageBuilder globjects::operator<< ( LogMessageBuilder  builder,
const glm::mat4 &  matrix 
)
GLOBJECTS_API void globjects::init ( )
GLOBJECTS_API void globjects::init ( glbinding::ContextHandle  sharedContextId)
GLOBJECTS_API void globjects::detachAllObjects ( )

calls detach on every registered object

This only releases the GPU counterparts of all objects, while leaving the ref_ptred objects in memory, invalidated.

template<typename T , typename... Args>
void globjects::init ( strategy,
Args...  args 
)
template<typename T , typename... Args>
void globjects::init ( glbinding::ContextHandle  sharedContextId,
strategy,
Args...  args 
)
GLOBJECTS_API void globjects::registerCurrentContext ( )
GLOBJECTS_API void globjects::registerCurrentContext ( glbinding::ContextHandle  sharedContextId)
GLOBJECTS_API void globjects::setContext ( glbinding::ContextHandle  contextId)
GLOBJECTS_API void globjects::setCurrentContext ( )
GLOBJECTS_API std::string globjects::getString ( gl::GLenum  pname)
GLOBJECTS_API std::string globjects::getString ( gl::GLenum  pname,
gl::GLuint  index 
)
GLOBJECTS_API gl::GLint globjects::getInteger ( gl::GLenum  pname)
GLOBJECTS_API gl::GLenum globjects::getEnum ( gl::GLenum  pname)
GLOBJECTS_API gl::GLfloat globjects::getFloat ( gl::GLenum  pname)
GLOBJECTS_API gl::GLdouble globjects::getDouble ( gl::GLenum  pname)
GLOBJECTS_API gl::GLboolean globjects::getBoolean ( gl::GLenum  pname)
GLOBJECTS_API gl::GLint globjects::getInteger ( gl::GLenum  pname,
gl::GLuint  index 
)
GLOBJECTS_API gl::GLenum globjects::getEnum ( gl::GLenum  pname,
gl::GLuint  index 
)
GLOBJECTS_API gl::GLfloat globjects::getFloat ( gl::GLenum  pname,
gl::GLuint  index 
)
GLOBJECTS_API gl::GLdouble globjects::getDouble ( gl::GLenum  pname,
gl::GLuint  index 
)
GLOBJECTS_API gl::GLboolean globjects::getBoolean ( gl::GLenum  pname,
gl::GLuint  index 
)
GLOBJECTS_API std::string globjects::vendor ( )
GLOBJECTS_API std::string globjects::renderer ( )
GLOBJECTS_API std::string globjects::versionString ( )
GLOBJECTS_API glbinding::Version globjects::version ( )
GLOBJECTS_API bool globjects::isCoreProfile ( )
template<int Count>
std::array<gl::GLint, Count> globjects::getIntegers ( gl::GLenum  pname)
template<int Count>
std::array<gl::GLenum, Count> globjects::getEnums ( gl::GLenum  pname)
template<int Count>
std::array<gl::GLfloat, Count> globjects::getFloats ( gl::GLenum  pname)
template<int Count>
std::array<gl::GLdouble, Count> globjects::getDoubles ( gl::GLenum  pname)
template<int Count>
std::array<gl::GLboolean, Count> globjects::getBooleans ( gl::GLenum  pname)
GLOBJECTS_API const std::set<gl::GLextension>& globjects::availableExtensions ( )
GLOBJECTS_API const std::set<std::string>& globjects::unknownAvailableExtensions ( )
GLOBJECTS_API bool globjects::hasExtension ( gl::GLextension  extension)
GLOBJECTS_API bool globjects::hasExtension ( const std::string &  extensionName)
GLOBJECTS_API bool globjects::isInCoreProfile ( gl::GLextension  extension,
const glbinding::Version &  version 
)
GLOBJECTS_API bool globjects::isInCoreProfile ( gl::GLextension  extension)
GLOBJECTS_API void globjects::enable ( gl::GLenum  capability)
GLOBJECTS_API void globjects::disable ( gl::GLenum  capability)
GLOBJECTS_API bool globjects::isEnabled ( gl::GLenum  capability)
GLOBJECTS_API void globjects::setEnabled ( gl::GLenum  capability,
bool  enabled 
)
GLOBJECTS_API void globjects::enable ( gl::GLenum  capability,
int  index 
)
GLOBJECTS_API void globjects::disable ( gl::GLenum  capability,
int  index 
)
GLOBJECTS_API bool globjects::isEnabled ( gl::GLenum  capability,
int  index 
)
GLOBJECTS_API void globjects::setEnabled ( gl::GLenum  capability,
int  index,
bool  enabled 
)
GLOBJECTS_API void globjects::initializeStrategy ( AbstractUniform::BindlessImplementation  impl)
GLOBJECTS_API void globjects::initializeStrategy ( Buffer::BindlessImplementation  impl)
GLOBJECTS_API void globjects::initializeStrategy ( Framebuffer::BindlessImplementation  impl)
GLOBJECTS_API void globjects::initializeStrategy ( DebugMessage::Implementation  impl)
GLOBJECTS_API void globjects::initializeStrategy ( Program::BinaryImplementation  impl)
GLOBJECTS_API void globjects::initializeStrategy ( Shader::IncludeImplementation  impl)
GLOBJECTS_API void globjects::initializeStrategy ( Object::NameImplementation  impl)
GLOBJECTS_API void globjects::initializeStrategy ( VertexArray::AttributeImplementation  impl)
GLOBJECTS_API LogMessageBuilder globjects::operator<< ( LogMessageBuilder  builder,
const Object object 
)
GLOBJECTS_API LogMessageBuilder globjects::operator<< ( LogMessageBuilder  builder,
const Buffer object 
)
GLOBJECTS_API LogMessageBuilder globjects::operator<< ( LogMessageBuilder  builder,
const Framebuffer object 
)
GLOBJECTS_API LogMessageBuilder globjects::operator<< ( LogMessageBuilder  builder,
const Program object 
)
GLOBJECTS_API LogMessageBuilder globjects::operator<< ( LogMessageBuilder  builder,
const Query object 
)
GLOBJECTS_API LogMessageBuilder globjects::operator<< ( LogMessageBuilder  builder,
const Renderbuffer object 
)
GLOBJECTS_API LogMessageBuilder globjects::operator<< ( LogMessageBuilder  builder,
const Sampler object 
)
GLOBJECTS_API LogMessageBuilder globjects::operator<< ( LogMessageBuilder  builder,
const Shader object 
)
GLOBJECTS_API LogMessageBuilder globjects::operator<< ( LogMessageBuilder  builder,
const Texture object 
)
GLOBJECTS_API LogMessageBuilder globjects::operator<< ( LogMessageBuilder  builder,
const TransformFeedback object 
)
GLOBJECTS_API LogMessageBuilder globjects::operator<< ( LogMessageBuilder  builder,
const VertexArray object 
)
GLOBJECTS_API LogMessageBuilder globjects::operator<< ( LogMessageBuilder  builder,
const Sync sync 
)
GLOBJECTS_API LogMessageBuilder globjects::operator<< ( LogMessageBuilder  builder,
const AbstractUniform uniform 
)
template<typename T >
LogMessageBuilder globjects::operator<< ( LogMessageBuilder  builder,
const Uniform< T > *  uniform 
)
template<typename T >
LogMessageBuilder globjects::operator<< ( LogMessageBuilder  builder,
Uniform< T > *  uniform 
)